Students create their own digital version of a test-your-strength game, known as carnival hammer game or high striker. They use motion (acceleration) sensors to measure force and understand the underlying physical principles.
Familiarity with the concept of acceleration is helpful.
Students create a heart-rate monitor that they can wear during different activities. They use the device they created to conduct experiments and learn about their coronary system.
Familiarity with technology is of help.
Students create a simple thermometer and learn about diseases that show symptoms of elevated body temperature.
No prior knowledge required.
Students practice the engineering design process to address a relevant need in their social environment with impactful technology. Students identify a need and derive appropriate design criteria to inform their design.
Basic familiarity with the engineering design process is of help but not required.
Students identify and address a relevant need with impactful technology. They design and develop a personal safety device for themselves or others.
Basic familiarity with the engineering design process is of help but not required.